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Interdimensional Drive-Thru

You inherited a small drive-thru restaurant in the middle of nowhere.

Unfortunately, it does not stay in one reality for very long.

Interdimensional Drive-Thru is a 2D time-management restaurant game where you take orders, prepare burgers, cook or freeze ingredients, serve strange customers, and try to survive several shifts in a restaurant that keeps moving between dimensions.

Gameplay

During the day, customers arrive at the drive-thru window with different orders. You need to:

  • take the order,
  • check the ticket,
  • gather the right ingredients,
  • cook, burn, or freeze food when needed,
  • build the burger in the correct order,
  • serve it before the shift falls apart.

Between shifts, you use the night computer to recover sanity, unlock ingredients, buy upgrades, save progress, and prepare for the next day.

Features

  • 2D point-and-click / drag-and-drop restaurant gameplay
  • Multiple restaurant stations
  • Ticket-based order system
  • Ingredient processing: cooked, burnt, and frozen food
  • Sanity system with visual feedback
  • Night phase with recovery, upgrades, and ingredient unlocks
  • Dimension-based customer preferences
  • Tutorial guided by your strange partner
  • Comic-style transitions between days

Dimensions

The restaurant can shift between different dimensions:

  • Normal — standard customers and basic orders.
  • Burning — customers may prefer burnt food.
  • Frozen — customers may prefer frozen food.

The core task stays the same, but the rules around what counts as a “good” order start to change.

Controls

  • Mouse — interact with objects, drag and drop food, click UI buttons
  • Keyboard arrows — switch between restaurant stations
  • Esc — pause menu

Notes

If during the first day you do not get Bean...

I guess restart? You just got unlucky...
The game is designed for PC and is best played in fullscreen.

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